![]() You aren't being "wimpy" by taking the life out of a position where you have already earned a large advantage. This is a principle of technique that applies in both Middlegames and Endgames, but you would be surprised if I told you how often I see amateur games get "blown" simply because whoever was winning dismissed their opportunities to trade pieces, and instead played for some kind of crazy checkmate attack □. Simplify the position down to its "purest" form (kind of like doing "fractions" in math). Keep It "Simple"/Simplify - Basically, if either side possesses more than a full piece (minor) advantage (and in some cases, a clear two pawn advantage is good enough) they should be looking for every opportunity to trade piece.Basically, the principles of winning won positions (and yes, that makes sense grammatically □) can be broken down into a system: It is more of a "state of mind" or general approach than it is a specific pattern. This rule is not just another way to remind you to checkmate when you are ahead large amounts of material. Rule #2 - Win, When, Winning - Master the Basics of Technique! So go learn these patterns and have fun along the way. Study Plan for Beginners | Practice these Checkmates vs the Computer And only once you've reached a higher level (I would say 1800 Rated) -> King and Knight & Bishop vs King.King and Two Bishops vs King -> Because two Bishops are better than one!.If you can't do this mate, then you can't win Rook and Pawn endings. King and Rook vs King -> Because many Rook and Pawn endings (arguably the most commonly reached practical ending) end with one side having to give up their Rook for a Pawn.Two Rooks (or the Rook Roller) vs King -> Because it's lots of fun!.If you can't checkmate with a Queen, then you can't truly master King and Pawn Endings. King and Queen vs King -> Because every King and Pawn Ending ends with the promotion of a pawn.The basic checkmates that must be mastered are: But more importantly, and as will be reviewed in Rule #5, you can't truly make accurate decisions in the more complex situations of a game unless you are confident in your ability to deliver a full point when it matters most. ![]() Your ability to win a chess game is based on whether or not you can checkmate the enemy King. So, I decided to make a list of some very basic steps that could steer NO endgame wrong! Enjoy!!! ![]() However, knowing what to do in the final stage is just as important as anything else. Many of my early games ended in checkmate in the middlegame, so I did not have a lot of early experience playing endgames. Amazing stuff.For a lot of beginner level chess players, the endgame can be a difficult challenge. I’ve seen some of these apps perform very well vs Stockfish and even force some draws here and there with the white pieces, but I’ve NEVER!!! Seen an app beat that engine, and I’ve NEVER!!! Seen results other than a loss with the black pieces. It drew the 2nd game with black, and it drew the 3rd game with white. I always play the winner against Stockfish (11, not 12 which I know is the newest and best, but v.11 is still a world renowned chess software amongst players and the computer chess world, elite engine nonetheless, certainly a 3000+ Elo I would assume.) This app one it’s little tourney and in the 3 games vs Stockfish that it played (1 white, 1 black, then one random) it one its first game with the white pieces in an AMAZING! Passed pawn pushing end game. when I get bored I’ll download a bunch of random chess apps and play them against each other at their highest difficulty, in little engine/chess bot tourneys. So I’m a pretty serious chess player, and I’m really really into computer chess/engine chess.
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